Digital technologies can be used to encourage, incentivise and support training and therefore improve health-related outcomes in older people. Nevertheless , existing research on the topic has been restricted to conventional study methodologies and a reliance on technology that is not widely available.

There are many different types of technology that influence physical activity, which article definitely will explore these including active video games, eHealth/mHealth interventions, web-affiliated mediums and smartphones. Several studies have shown that a range of tools influence adolescent’s physical activity, which includes interactive video game titles (Dance Dance Revolution, Xbox Sports and Wii Fit) which integrate movement realizing equipment for example a balance mother board, or the Xbox 360 system Kinect program using depth-sensing cameras. Several platforms have also been linked to geographic information devices (GIS), which use GPS and accelerometer data to identify the positioning of activity and overlay this kind of over the matching home deals with in a map.

The results of any number of research shows that the by using digital solutions in PE can own positive effects upon both pupil engagement and attitudes to PE. For example , the use of exergaming has been uncovered to increase students’ perceptions within the benefits and enjoyment of PE and to reduce very bad attitudes in those who were previously unmotivated to get involved (Finco ou al., 2020).

Other studies have shown that the use of digital technology can also increase the accuracy of data collection in PE. For instance , a number of research have employed accelerometers blended with GPS to measure students’ daily physical exercise levels (Maddison et ‘s., 2010).

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